|Making a Sound Detecting Device
||This project will have students create a noise detection device for measuring sound.
||Lesson Plan - Making a Sound Detecting Device
|Creating Your Own Pedometer
||This guide will show you hot to create your own pedometer using Arduino 101.
||Lesson Plan - Creating Your Own Pedometer
|Visual Programming with Arduino 101
||This lesson uses Ardublock, a visual program builder for Arduino, to help transition from visual programming languages to text programming languages.
||Lesson Plan - Visual Programming with Genuino 101
|Shedding Light on Security Measures
||Students will learn how to apply programming concepts such as conditional statements and condition tests toward creating security measures, in the form of a PIN-controlled lock.
||Lesson Plan - Shedding Light on Security Measures
|Blinking LED Light
||This lesson explores student's understanding of LED technology and how it affects their everyday life.
||Lesson Plan - Blinking LED Light
|Understanding the Concept of Time
||This project uses the mathematical interpretation of time to help students find meaning in reading, applying, and prioritizing time.
||Lesson Plan - Understanding the Concept of Time
|Learn Computer Science 1
||The first of a three-course set developed by Code.org, this unit plan introduces elementary school students to computer programming through engaging videos and hands-on exercises.
||Lesson Plan - Computer Science 1
|Learn Computer Science 2
||Students learn computer programming skills and them put those skills to the test solving real problems and creating games, art and stories they can share.
||Lesson Plan - Computer Science 2
|Learn Computer Science 3
||Students who completed Learn Computer Science 2 will take their skills further to solve more complex problems and ultimately create an interactive game to share.
||Lesson Plan - Computer Science 3
|Learn Computer Science 4
||Students who completed Learn Computer Science 3 will take their skills further to solve more complex problems and ultimately create an interactive game to share.
||Lesson Plan - Computer Science 4
|Create Your Own Flappy Game
||Students who have completed computer science lesson 4 put their skills to work creating their own version of the popular mobile game Flappy Bird.
||Unit Plan - Create Your Own Flappy Game
||This engaging introduction to the fundamentals of computing, programming and electronic design opens young students’ eyes to the limitless possibilities unlocked with circuits and computer programming.
||Lesson Plan - Unlocking Possibilities
||Students learn the basics of human biology (the muscles of the hand) and create a practical computer program to make a hand move.
||Lesson Plan - Handy Work
|Make a Smart Light Sensor
||Students use Intel® Galileo to build a smart sensor that can take action based on the amount of ambient light it senses. No prior experience with Galileo or programming required.
||Lesson Plan - Make a Smart Light Sensor
|Make a Mini-Arcade
||In this hands-on unit, students create three video games using an Intel® Galileo board and the processing IDE. No programming experience required.
||Lesson Plan - Make a Mini Arcade
|Make a Pong Video Game
||Students create a video game with Intel® Galileo board while learning about interactions between computer hardware and software. No programming experience required.
||Lesson Plan - Make a Pong Video Game
|Making a Smart Temperature Sensor
||Students use Intel® Galileo to build a smart sensor that can take action when temperature exceeds or falls below a limit. No prior experience with Galileo or programming required.
||Lesson Plan - Making a Smart Temperature Sensor
|Creating With Technology
||This workbook guides teachers in designing learning opportunities that develop confidence, creativity, and interest in STEM using the Intel® Galileo development board.
||Lesson Plan - Creating With Technology
|What Will You Make?
||This unit exposes students to the endless possibilities of the Intel® Galileo development board. Best for students with some programming experience and interest in research and innovation.
||Lesson Plan - What Will You Make?